Now that Bioware has said they will “amplify” the unsatisfying ending to the Mass Effect saga some game critics are bemoaning the power of the “spoiled” fans, and saying that games are art and this crybaby attitude is threatening artistic integrity.  They point out that people might not like the end of The Hunger Games or the Harry Potter series, but they don’t get to demand that the author write a new ending.

Yeah, that’s because books are different from games.  These big video games are much more like a movie, and the endings of movies get changed all the time after having been shown to test audiences.

When I buy a book I know I am reading that author’s vision of their world and the outcome for their characters.  If I find the book unsatisfying I simply don’t buy another book by that author or I take a look at why they made that choices they made.  For example. I would have ended the Harry Potter saga with Harry still getting to marry Jenny, and Hermione and Ron together, and Voldemort defeated, but I would have had Harry have to lose his wizard powers in order to defeat Voldemort.  Sacrifice that earned the essentially happy ending.  She didn’t do that.  She gave me a basically happy ending, and I’m okay with that.  I still love the series, and think it was a great achievement.

But a video game isn’t one person’s vision.  It is a vast collaborative effort just like a movie.  Rumor has it that the producer and two writers went into a huddle and crafted this mess of an ending, and that no other parties were involved in the decision and it wasn’t tested.  Big mistake.  If it had been they would have known they had a problem.

Because video games like Mass Effect and Dragon Age are about choices that can lead to different outcomes.  In Dragon Age your behavior will dictate how many companions you have to fight the Archdemon at the end.  If you’re too much of a dick you can end up with a bare handful of people.  If you’re a greedy bastard and don’t build up your armies they are going to be weak when you call on them to help you fight the Darkspawn.

In Mass Effect there are also choices.  Who dies?  Ashely or Kaidan?  Do you save the Council or let them die?  Do you preserve the Collector Base or not?  These were big choices, and everyone was led to believe they were ramifications to these choices just like in Dragon Age.  Then you get to the end of Mass Effect 3, and you realize none of those decisions had any consequences at all, and have no bearing on the end of the game.

The other result of all these choices is that the player in one of these ambitious video games feels like they are crafting the ending.  Unlike in a book where you may identify with the protagonist, but you know the only choice you have is the choice made for you by the writer.  You go into the reading experience expecting that.

In movies a test audience has been your surrogate.  In my earlier post I mentioned Pretty Woman and how the ending was completely changed after outrage on the part of the test screeners.

Video games are no different, and to claim they are more akin to books, and artistic integrity must be maintained is just silly.  It’s comparing apples and oranges.  I think the fans are entirely justified in their anger, and using the shield of artistic integrity doesn’t take into account these differences between games and books.